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Ninja turtle psp game
Ninja turtle psp game







ninja turtle psp game

However, the majority of regular enemies are robots and bizarre creatures that look nothing like the Foot ninja, Krang's robots, or Baxter Stockman's creations. The turtles look fine and the bosses at the end of each chapter are such familiar characters as Bebop, Rocksteady, a giant Mouser, the Technodrome, and Shredder. April's comments are just as deadpan as Splinter's are, for example. All of the dialogue that appears in speech bubbles and text displays is generic and fails to reflect the attitudes of the characters. While the music is upbeat, none of it bears any resemblance to the themes you may remember from the original cartoon series, which had already been airing for a year prior to the game's initial release. On top of everything else, the game doesn't provide a strong tie-in to the TMNT franchise. Of course, considering how impossible some stages are, you won't be controlling Donatello very long before you're stuck with one of the other three turtles. Donatello is the turtle to use because his bo staff can pass through floors and nail enemies almost three lengths away. Raphael's sai have such dinky range that he can barely reach enemies right next to him. Mike and Leo can't get past enemies situated atop ladders without taking damage. Additionally, only one of the four turtles is any good. More often than not, you won't hit the attack button fast enough and will end up knocked backward into the pit you just jumped over. Without a doubt, the game's most frustrating aspect is how enemies always appear right in front of you when you're jumping between platforms. Because jumps are airy and difficult to control, this happens frequently. Enemies reappear if you make the screen scroll too far, which means if you fall down from a platform and have to make your way through a room again, you'll also have to fight through all of the same enemies again.

ninja turtle psp game

The dam section at the end of the first chapter is so thick with electric seaweed that it's almost impossible to finish the area without losing at least two turtles. Some stages seem like they were designed purely to suck away lives. Half of the game's stages lead to dead ends or turn out to be optional paths that make you fight your way through dozens of respawning enemies for nothing more than a slice of pizza. If you miss a jump or fall off a ledge, you'll have to fight through all of the same enemies again. The stages aren't so much challenging as they are unfair, the action feels unpolished, and the game as a whole doesn't make good use of the TMNT license. Unfortunately, unlike Contra or Castlevania, the team that put TMNT together did a sloppy job. You only control one turtle at a time, but you can swap them from the pause menu, which effectively gives you four lives to get through each chapter. Then you jump and hack your way through the enemies in those side-scrolling areas using the turtles at your disposal.

ninja turtle psp game

For each of the game's five chapters, you wander around a top-view map, figuring out which doors and manholes connect to the areas you need to clear. In fact, a good portion of the sound effects and music in TMNT were lifted directly from Contra. Conceptually speaking, Teenage Mutant Ninja Turtles for the Nintendo Entertainment System isn't all that different from Contra, Castlevania, or any of Konami's other 8-bit action games.









Ninja turtle psp game